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My main interest now is the rapidly developing field of Avatar
Virtual Worlds, or VW for short. These are computer generated, 3D
digital spaces that are accessed over the Web through proprietary browsers.
While visiting such spaces, users are represented by figures called avatars,
which move about and act as we direct them to.
The word "avatar" is from the Sanskrit, and in that context
it means the form in which a god manifests in the earthly plane. In the
context of digital space it means the form in which humans manifest in
that plane. Avatars can assume a wide variety of shapes, from realistic
human forms to wildly fantastic creations. What they all have in common
is that they stand in our stead in the completely new socio-spatial environment
of cyberspace, to which such embodiment lends an almost visceral reality.
The social environments thus created have great implications for our future
evolution, pointing out new possibilities for embodiment, subjectivity
and agency.
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